I’ll attempt a basic guide to setting up BigWigs for people who download it and still haven’t seen the usefulness of “emphasize.”
Lockouts at a Glance
Raid lockouts limit the number of times a character can kill a boss in a week for a chance at obtaining loot from that boss. Throughout the years, different raid lockout systems have been used, and multiple systems exist in the game depending on the system used at the time a raid was introduced.
To check your current raid lockouts press your ‘O’ key in-game, select the Raid tab, and click on Raid Info in the upper right. This will display your current lockouts, and time left until they reset.
There are three types of raid lockouts used in the game.
Used for: All Raid Finder raids, Siege of Orgrimmar Normal/Heroic, Warlords raids Normal/Heroic.
You can kill a boss as many times per week as you like, but only loot it once per difficulty.
Anyone can join anyone’s instance.
Bosses are never locked to you, and you can always go back and kill them later even if you’ve skipped them by joining a group that had progressed further.
Raid sizes can be anywhere from 10 to 30 players, and difficulty automatically scales to match.
Flexible Boss-based Lockout
Used for: Normal difficulty raids from Wrath of the Lich King through Throne of Thunder.
You can only kill a boss once per week, and you may not enter an instance where a boss is alive that you have already defeated that week.
You can move from group to group during a week as long as you’re joining instances that don’t have bosses alive you’ve already killed.
If you enter an instance that is more progressed than your own and get saved to it, you will be locked to all prior bosses.
You can move between 10 and 25 raid size, given these constraints.
Strict Instance-based Lockout
Used for: All classic raids (Molten Core through Sunwell), Heroic difficulty of Wrath of the Lich King raids through Throne of Thunder, and all Mythic difficulty raids.
Progress is tied to a fixed instance ID. Once tied to an instance ID, you may not enter any other versions of that raid of that difficulty until your raid lock resets.
If other players complete that instance while you are absent, the instance will be empty for you as well, because progress is tied to the instance, and not your character.
You may not switch between 10-player and 25-player raid size once locked to one size or the other (does not apply to Mythic which is 20-player only).
Removes the player’s own +healing and -damage numbers from the default scrolling combat text while leaving everything else selectable through the default interface.
Lots of things in the world of Azeroth are very useful, but a pain to remember to use/drop. One of these things is the +XP Guild Banner. My solution is to use them as a passive buff while leveling. All three of the banners share a 2 minute cooldown, but individually they have a 10 minute cooldown. So incorporating them in a macro can ensure you get passive +XP (5%,10%,15%) buffs while you quest/dungeon. Here’s the macro format:
/use [combat,nogroup:raid]Battle Standard of Coordination
/use [combat,nogroup:raid]Standard of Unity
/use [combat,nogroup:raid]Banner of Cooperation
Just replace <spell> with an ability you normally would use like Judgment, Plague Strike, Mangle, Blackout Kick, or Shield Slam to gain passive +XP buffs while you level. Go see your guild vendor to acquire them. I’m rocking for 6 minutes out of every 10 either a +5%, +10%, or +15% xp buff. You should too.
These 2 console commands when used will increase the zoom out distance. I have people do both to set it so they don’t zoom out too far if the other value was set already. Just open up a chat window input box like you would when you type /party or /guild or /say and put the first line in. After you run it then put the second line in same method.
Alternatively I made an addOn that does this for you:
That is not an addon, but actually files that will play in substitution of the default “fizzle” sounds. They don’t install in the \Interface\AddOns folder but in the World of Warcraft\ folder so pay attention to the instructions. Eliminate those unnecessary distracting noises so you concentrate on hearing the ones you need.
They no longer go into the World of Warcraft\Data folder, but directly into the World of Warcraft\ folder since 6.0.2.
You should keybind. The best way that I got out of the mouse clicking habit was leveling a new character using only keybinds. You only get a few abilties to keybind at a time while leveling so it’s not near as daunting as a max level character with dozens of abilities. All the “I can mouse click as good as you key bind” arguments and why they’re false are in the videos and articles below.
Articles on keybinding:
This addon collapses the quest tracker (objectives frame) during combat and expands it again afterwards. It only works when in a party or raid to allow for clicking quest items while solo.
In the spirit of keeping the UI clean this addon nows hides the gryphon end caps if using the default blizzard action bars.
/run local n,w,h=”CompactUnitFrameProfilesGeneralOptionsFrame” h,w=_G[n..”HeightSlider”],_G[n..”WidthSlider”] h:SetMinMaxValues(1,150) w:SetMinMaxValues(1,150)
These are macros I found useful when doing the warlock green fire quest:
Heal macro (Assuming you’re using the health funnel glyph):
/cast Demonic Siphon
/cast Health Funnel
Shield macro (for chaos bolt):
#showtooltip Twilight Ward
/cast Sacrificial Pact
/cast Twilight Ward
Target player with Fel Flame Breath:
/cast [@player] Fel Flame Breath
Target imps with Fel Flame Breath:
/target Wild Imp
/cast Fel Flame Breath
/target Pit Lord
/cast Enslave Demon
Move Pet and Set Passive:
Re-activate Pet after the felhunters:
Things I found useful:
I sacrificed my imp for singe magic, though I hardly used it except for cleansing during felhunters.
I stood between pit lord and Kanrethad so I’d soak the fel flame and remove my magic debuffs.
Use Drums of Forgotten Kings (4% more stats) and the bloodlust drums. Flask and food buff.
I never used it, but the purification potion can remove your curse and extend the fight past 7 minutes.
Extra charges (watch timer so it’ll be available for cataclysm casts) greatly increases your dps and makes the fight much, much faster.
I dismissed and re-enslaved the pit lord every doom lord phase to prevent it breaking at horrible times.
I would cast shatter right after the imps aggro’ed on me and the fel flame was cast on them to dump the threat from them.
I did this at gear level 483, so I’m guessing at higher gear levels this is rediculously easier.